OVERALL PROGRESS TO V1.0 LAUNCH
v0.1v0.2v0.5v0.8v1.0

Q1 — FOUNDATION

January – March 2026 v0.1 — v0.2
SHIPPED

Core engine & physics prototype

Ball flight, player movement, field rendering, and camera system built from scratch in Godot 4.

Full 7v7 gameplay loop

Passing, running, tackling, downs, scoring, extra points, and turnovers — a complete game from snap to final whistle.

Playbook system with 16 plays

10 offensive and 6 defensive formations with a full play-call screen, route previews, and category tabs.

Skill moves: jukes, spins, stiff-arms & pitches

NFL Street-inspired trick moves with visual feedback, directional indicators, and stat-based success chances.

Defensive AI with man coverage

AI defenders pursue, cover receivers, and react to the ball in real time. Opponent drives simulated with play-by-play.

Game HUD, clock, and broadcast-style camera

Score, quarter, down & distance, play clock, announcement banners, and a ball-tracking camera that feels like TV.

🔨

Q2 — CAREER MODE & GAMEPLAY

April – June 2026 v0.3 — v0.5
IN PROGRESS

Style points & trick plays

Fill your Style Meter with flashy moves to unlock bonus rewards. Every mode runs on street rules — 7v7, no punts, no field goals.

8 unique street locations

From downtown rooftops to beachside courts — locations roll out across development, each with weather, time-of-day lighting, and gameplay modifiers.

Career Mode — Ladder, Challenges & Career Hub

Climb through 8 divisions and 32 teams in Ladder Mode. Take on challenge scenarios for XP and unlocks. Manage your squad from the Career Hub.

Career Hub — players, playbooks, gear & stadium

Level up your roster, unlock new plays and formations, equip gear from the shop, and upgrade your home stadium.

Pre-game flow: location, weather & team selection

Fully themed team selection, location picks, and weather conditions before every game.

📋

Q3 — AUDIO, CHALLENGES & POLISH

July – September 2026 v0.6 — v0.8
UPCOMING

Original chiptune / hip-hop soundtrack

8-10 tracks with adaptive intensity layers that kick in during red zone drives and overtime.

Reactive crowd audio & play-by-play SFX

Crowds roar on big plays, boo on turnovers, and chant when the momentum shifts. Street mode gets beatbox SFX.

Career challenge scenarios

Special in-game challenges that trigger during career play — comeback drives, shutout quarters, and more.

Daily challenge events

Fresh daily and weekly challenges to keep you coming back, with local leaderboard tracking.

Full animation & VFX polish pass

Complete player animations for every action, ball spin physics, celebration dances, and particle effects.

Tutorial, settings & accessibility

Interactive onboarding for new players, full settings menu, and accessibility options.

🚀

Q4 — EARLY ACCESS & LAUNCH

October – December 2026 v0.9 — v1.0
UPCOMING

Steam & iOS platform builds

Full Steam integration with Steamworks SDK, achievements, and cloud saves. iOS build with App Store submission.

Touch controls for mobile

Fully customizable on-screen controls — D-pad, action buttons, and swipe-to-throw — tuned for iPhone & iPad.

Early Access / TestFlight beta

Public early access on Steam and TestFlight for iOS. Play early, report bugs, and shape the game before launch.

Community feedback & balance pass

Bug bash, gameplay balancing, and tuning based on real player feedback from the beta.

v1.0 — FULL LAUNCH

The big one. All 32 teams, Career Mode with Ladder and Challenges, the Career Hub, achievements, and a complete experience.

THE GAME KEEPS GROWING

Launch is just the beginning. Here's a taste of what's on the horizon for 2027 and beyond.

🌐

ONLINE MULTIPLAYER

Head-to-head 7v7 street matches against real players.

📋

CAREER MODE V2

Draft system, trades, free agency, contracts, and coaching staff.

🎨

COSMETIC PACKS

Alt uniforms, ball skins, and new street locations.

🤖

ANDROID PORT

Same great game, tuned for Google Play.

GET NOTIFIED
AT LAUNCH

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